Posts

Relationship Complications

There's a really good post by Elmcat about prepping settlement-based adventures by designing neighborhood blocks and representing buildings (etc.) as people! But it also has a petty desire table that I felt like would be nice to generalize: that although people's relationships are often overdetermined by their relative positions in a social matrix (in TTRPG terms, we can refer to these as factional allegiances), it's interesting when a socially determined relationship is complicated by a personal one, whether mutual or one-sided. To that end, I came up with a D20 table similar to Elmcat's, with just 10 results; the idea is that results [11–20] are straightforward and fully overdetermined, whereas [1–10] are complicated: D20 Relation 1 Aspiration: X wants to be Y 2 Competition: X wants to outdo Y 3 Fear: X personally fears Y 4 Grudge: X feels Y wronged them 5 Hatred: X outright doesn’t like Y 6 Infatuation: X desires after Y 7 Je...

2D6 and Dice Pools

Following Lich Van Winkle's post about dee-five-six , I wanted to post about a realization I had that I'm sure others know but thought would be nice to record: 2D6+X where we take the sum PbtA-style approximates (X+1)D6 where we take the highest roll. Below is a table of result brackets: Result Sum of 2D6+X Highest of (X+1)D6 < …6 1–3 = 7–9 4–5 > 10… 6 Below is a table of results with increasing X ∊ [0, 3] for 2D6+X: 2D6+X < = > 2D6 41.7% 41.7% 16.7% 2D6+1 27.8% 44.4% 27.8% 2D6+2 16.7% 41.7% 41.7% 2D6+3 8.33% 33.3% 58.3% Below is a table of results with increasing X ∊ [0, 3] for (X+1)D6: (X+1)D6 < = > 1D6 50.0% 33.3% 16.7% 2D6 25.0% 44.4% 30.6% 3D6 12.5% 45.4% 42.1% 4D6 6.26% 41.9% 51.8% I think this is where we get the BitD and Trophy variations on the original PbtA roll, and I prefer that version because the results feel less obscure? Or just on the basis ...

Historical Materialist Feminism

Feminism has a metaphysics problem. This isn't specific to feminism: it's just that feminism is a label applied to a variety of discourses which all claim to have the same political premise or subjective vantage, while differing in both respects—usually this is visible when describing white feminism, bourgeois feminism, liberal feminism, cishet feminism, in contrast to some idealized black feminism, proletarian feminism, radical feminism, trans feminism. It's a hall of mirrors no matter where you look. But I'm interested in the discursive function of "essentialism": a theoretical term which encapsulates a critique of naïve materialism, that one can't reduce social phenomena to a superficially materialist basis, which became a cudgel against any materialist analysis in general. "One is not born, but rather becomes, a woman." Simone de Beauvoir in  The Second Sex  first distinguished between sex and gender, not as objective scientific reality versu...

D&D/Cinco Sex and Race

Put some thoughts on a Discord server: was actually going to sleep last night thinking about whether it’s dissonant to have racism/nationalism but not sexism in my home campaign but along similar lines i feel like sexism generally requires women to be relegated to a private sphere that makes them less prevalent in the world (even if the PCs are exceptional) unless the campaign is specifically about sex and that public/private division I don’t know. Maybe I need to self-criticize about this. It’s like I subvert race and sex in D&D orthogonally: I handle race in a realist way which problematicizes the way it’s taken for granted and used as a short-hand for moral nature in fantasy, usually flipping the monster lens onto “races” usually considered good or normal (while emphasizing the symbolic or social basis of that lens); whereas I handle sex by eliminating patriarchy and placing women in socially prominent roles, whether ‘good’ (world-protagonistic) or ‘bad’ (world-antagonistic...

Faults & Failures of A.I.

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Wrote a minizine about A.I. because people outside of tech often ask me what the deal is and why I’m so anti-passionate about it. Printable version on Itch ! 1. A.I. Revolution The rise of artificial intelligence or A.I. has been compared to the invention of the calculator as well as the start of the industrial revolution. These social and technological shifts, A.I. supporters say, had their doubters at the beginning, but have since made our lives easier by letting us spend our time at tasks more worth our while. That’s the selling point of A.I. which all the major finance and tech companies have been peddling. But... is it true? Over $350 billion has been invested in building new A.I. data centers in 2025, driving 20% global (or 50% in the U.S.) increasing demand for electric power. The world economy put all its financial eggs in the A.I. basket. Why? 2. LLMs Before asking why A.I. is being pushed by the world economy, we need to ask what A.I. does and how it works. Many technol...

Cinco: Feat Experiment, Part II

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This is partly my attempt to modularize more complex rules from Cinco! (I can’t decide how to type that) as opt-in rules for characters, as well as coming up with additional ones because they’d make more sense as special abilities than as general (if complex) rules. The following subsystems would be impacted and restricted only to characters with the appropriate feats: Critical attack moves Travel options Arcane enhancements Healing at havens This isn’t my first time doing this, but I was never fully happy with my initial two attempts (wow, one year apart, in 2023 and 2024 ). I feel happier with these because they feel more potentially abstract and reskinnable based on who your character is. My plan is to have 20 "experience feats" that you gain from your levels, and 20 "origin feats" which I've written before and I would actually be really happy to play with. So, these are the 20 experience feats! As a treat, here's the optional "unified...

Cinco: Changelog

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Hi all! I've been sneakily uploading changes to my home game  Cinco!  over the past month. Here's a changelog: Armor items act as a virtual +1 heart and give resistance against certain damage types until hit (represented by flipping over the card). Damaged armor resets during downtime. Supply is now a discrete item which fully restores a character's hearts and inspiration during travel or exploration; in the latter case, it requires 1 turn to consume. Expanded guidelines for opponents, including a framework for damage resistances and vulnerabilities. Expanded rules for travel into a " pick-your-poison " minigame (this has been a hit!). Renamed "readied" to "packed" items on the character sheet since it confused even myself. Renamed (unnamed?) "bashing" to "bludgeoning" damage so it didn't rhyme with "slashing". Created worksheets for havens, ships, and optional cardless characters. Hope you enjoy! :) Below are ...