Simulating Gygax's Stupid Economy
Some notes before I just copy and paste this whole thing: I'm using a pound/shilling/penny coin denomination, with a ratio of 1L : 20s : 240d. I opt for 2 mile hexes because I think that's fun. I assume a very simple calendar with 12 months of 4 weeks each. There's no good reason for this post; it's 3 AM and I was bored after finals, so I treated myself to one big stupid math problem. Is there a reasonable way to simulate a fantasy economy sorta transitioning from feudalism to capitalism? No, not really. At best, you can use this to make sorta informed economic decisions about the game-world. Run into a hex? Roll 1-6 to see how many villages of people are on there. Want to make them pay you taxes? You get 2L from every village. Want to hire people? It costs 1L to hire 1 person for a year. Want to know how productive agriculture should be to be viable as an industry? (I hope) I got you. Agriculture & Population A good farmer does not put all their eggs in one basket