Relationship Complications
There's a really good post by Elmcat  about prepping settlement-based adventures by designing neighborhood blocks and representing buildings (etc.) as people! But it also has a petty desire table that I felt like would be nice to generalize: that although people's relationships are often overdetermined by their relative positions in a social matrix (in TTRPG terms, we can refer to these as factional allegiances), it's interesting when a socially determined relationship is complicated by a personal one, whether mutual or one-sided. To that end, I came up with a D20 table similar to Elmcat's, with just 10 results; the idea is that results [11–20] are straightforward and fully overdetermined, whereas [1–10] are complicated:     D20  Relation      1  Aspiration:  X wants to be Y    2  Competition:  X wants to outdo Y    3  Fear:  X personally fears Y    4  Grudge:  X feels Y wronged them    5  Hatred:  X outright doesn’t like Y    6  Infatuation:  X desires after Y    7  Je...