struggle session: review of (d6-d6) resolution system
i’m sick, missing class, and laying in bed. i’m bored. so, gonna critique the resolution system i came up with a couple days ago. read the original post for my inspiration and context . i’m going to criticize the original version of the idea, where stats are generated by 2d6. here are some problematic facts about the resolution system with respect to this stat distribution. the maximal score 2 can win against is 7 (2.78%) the minimal score 7 can lose against is 3 (2.78%) the maximal score 7 can win against is 12 (2.78%) the minimal score 12 can lose against is 8 (2.78%) in other words, only scores >= 7 have a chance > 0 to win against 12, while only scores <= 6 have a chance to lose against 2. what this means: 58.33% of players have zero chance of losing against score 2 41.67% of players have zero chance of winning against score 12 this system can only be improved by letting there be less possible stat scores than there are possible rolls. for instance, FUDGE has 7 possible st