Tinkering Fighters & Magic Weapons
You're a regular 1d figure. How many tries does it take to defeat another figure like you? Maybe 1 if you can land a hit, or 2 if you account for your chance to do that. Nope, 3.0 tries, on the dot. Then it takes 2.6 tries if you have 1d–1 hit die, and 2.3 tries if you have ½d hit die. That's pretty bad. And that's just for a 50% chance to hit. Upping this by 20% gives 2.2, 1.9, and 1.7. Not helping. Think about it this way, too: to find the chance of one-shotting a figure, multiply the attacker's to-hit chance by the chance they will deplete the target's hit points. For a 1d figure at a 50% to-hit, that's a 25% chance. Add +2.5% per extra 5% to-hit. Not good. This is why I've said before that fighters need some sort of cleave or sweep or multi-attack to be "useful", as well as an increase in damage over time, but as they stand the numbers by themselves are quite bad, and bonuses to damage can be hard to scale without getting out of hand . Here