Cinco: Flattening Curves
I like the 1:1:1 odds of success, bargain, and failure much better than the 1:2:3 odds . Besides being more appropriate for heroically competent characters, the d6 pool in general is more effective at distinguishing simply between qualified and unqualified characters without reducing the resolution procedure to an optimization game. There's one problem: aspects and inspiration each add 1 die to the pool, turning a 33% chance of success into a 55% chance into a 70% chance, not to mention additional dice from features. This eliminates friction from the equation, turning these rolls into road-bumps rather than opportunities for decision-making. I looked at FATE for direction. There, aspects have a cost to be invoked at all. That's a little extreme, isn't it? But there's an interesting in-between that came to mind and that I really liked: instead of spending inspiration to invoke aspects, why not spend inspiration to establish facts about your character which would make an