Reimplementing Outdoor Survival
Haters will say you can’t 0e-post and 5e-post at the same time. I’ve talked before about the relationship between Outdoor Survival and the original Dungeons & Dragons as written, namely that D&D only says to borrow the other’s game board rather than any of its rules to simulate surviving the wild. This is why I was surprised when my friend Vodka Gobalsky told me that he uses Outdoor Survival more or less wholecloth with OD&D , and considers it as essential as Chainmail to facilitate a cohesive and satisfying game loop. Here’s the problem: Outdoor Survival is kind of insane. Just look that card. Three different tracks for thirst, hunger, and life levels—the latter of which I asked Vodka about, like, “Do you substitute life levels for hit points or a proportion of hit points?” To which he said he didn’t because we both know that doesn’t make sense, but more importantly because hit points are an abstraction of combat. As it were, this makes life levels the hit points...