Simplifying One D&D's Bastions
People have praised the bastion rules from the One D&D playtest materials for massively simplifying the complexity of building and running strongholds or other establishments (especially compared to previous D&D versions, including the 2014 version of 5e ). It's definitely abstract and not a spreadsheet. Just also seems like a pain. Here's my complaints and a rework. As Written (Ew) Here's a summary of the bastion rules: 1 bastion turn occurs every 7 days by default, though they can also occur at longer intervals. You can spend 1 bastion turn to order 1 bastion action. Each bastion action triggers a special effect and generates bastion points (via die roll). A few bastion points are also generated if no bastion action is taken on a turn. The number and types of bastion actions available to you depends on your class and level. You need to construct facilities to unlock bastion actions, if they are available to you. You can spend bastion points to: Receive magic ite