Showing posts from January, 2023

Housekeeping & SADFAG

Hi all! This is kind of a general update post. I've reuploaded the dataset of OSR rulesets ( link )! This comes after some changes and corrections I made to make sure that the dataset is accurate. Please refer to my original posts ( 1 ) ( 2 ) to read about this little project and my findings! I am going to consider this done for the time being. I'm going to post the next version of FMC next month ( link )! I'll make a proper announcement later, but I don't feel compelled to advertise it or anything. It's not commercial, and I'm not a #content #creator or anything. In short, though, it is now one-to-one with the original medieval war game, and it also contains lots of new and wonderful art! I'm really grateful for everyone, new and old, who contributed to this next version. I've also ordered test prints, so we'll see how those turn out! I've published SADFAG on my blog ( link )! What's SADFAG, you might ask? Well, it stands

Switch Tables

I wanted to talk about a certain quirky algorithm for using two (or more?) dice to index a table. You’re probably familiar with d66, where you roll two six-sided dice: one acting as the tens column, and the other acting as the ones column. It’s similar to how you roll d100 or d% by rolling what are otherwise two ten-sided dice. Anyway, result of d66 maps to a table with 36 entries, each one indexed to numbers like 11, 23, 54, or 66. This method relies upon you deciding which die acts as the tens digit and which one acts as the ones digit. What if it didn’t? d66 (Regular) 1 2 3 4 5 6 d66 ---------------- 1 | 11 12 13 14 15 16 2 | 21 22 23 24 25 26 3 | 31 32 33 34 35 36 4 | 41 42 43 44 45 46 5 | 51 52 53 54 55 56 6 | 61 62 63 64 65 66 Switch Tables Instead, what if the tens digit is the lower of the two rolls? This means that if you roll 1 & 6 or 6 & 1, the result is always 16 because 1 is less than 6. This reduces the total number of entries on the table from 36 t

Hexes & Horizons

YE HAVE HEARD THAT IT WAS SAID BY THEM OF OLD TIME, "Your average human in a flat area without any obstructions in view (think a becalmed sea) can see up to 3 miles" [1]. This fact is the basis of both the six-mile hex where characters cannot see past the edge of the hex, and the three-mile hex where characters can see straight to the middle of the next hex over [2] [3]. There has been some discourse about which format is better, and with which timekeeping system, but I don't want to talk about that today. Instead, I want to talk about horizons. Note the fine print in the quote from Steamtunnel's original post: "in a flat area without any obstructions in view". Treating the horizon as 3 miles away, whether this means the edge of your current hex or the center of a neighboring hex, is intuitive and useful (the literal measurement is not as important as its game function). However, this measure is also something we can treat as variable to interesting effect.

Fivey: Oops, All Feats!

This is a followup to a homebrew rules system I’ve used and talked about here a couple times [1] [2]. It was basically a version of Knave with a certain semi-common house rule called “knacks”, special powers or benefits which characters acquire when they level up [3] [4]. Knacks were intended to fill the gap left by Knave lacking character classes, by giving characters the abilities usually granted by being a certain class. My original take on it was to give starting characters two knacks: a “zeroth level” knack representing their race (with humans picking a non-racial knack of their choice) [5], and a “first level” knack along the same lines as above. So, why not take it further? Here I’m going to attempt a little ruleset that gives every character a set of special powers that they can activate at will. However, players have to be careful because they only have a couple “points” to spend each day in order to trigger a power. These abilities are classless and non-sequential (i.e. y

Animal Crossing Villager Generator!

Good afternoon (at least, to those of you in the CST)! I've just coded and published a random generator for Animal Crossing villagers. Click here to check it out! My partner drew two that she and I generated, and they're really cute. 😊 Keep in mind that I have some other random generators that you can access from my Directory page , including one for Traveller world systems !