Resourciv: Letting The Days Go By!
Smaller post! I've made a deranged change to the structure of Resourciv . Every team now acts at random intervals; initially, this can be once every 1 to 20 years, but the maximum possible frequency will decrease as individual teams discover communication technologies (not important yet). This means the game gets "faster" as time goes on, but not arbitrarily. I don't like the tendency of later Civ games to railroad history. I'm thinking especially of the three-era system announced for Civ VII , and even the global era system in Civ VI , where historical eras are global rather than entered by individual civilizations. I don't like eras in general, since they reflect a specifically European teleology of history. However, it's better when (at least) these eras are civilizationally specific rather than imposed globally. It's even worse when specific cultures are put into specific era-buckets in Civ VII . Combine that with the world literally expanding bet