D66 Maps & Havencraft
This almost certainly has already been figured out by someone else, but here goes: D66 is really handy to index a radial hexmap, so long as it has a radius of 3 from the center. Then you can use a hex stocking procedure but—instead of rolling for the content of each hex—calculate how many features of each type are likely to be there, and roll their coordinates for each individual instance. If you use Luke Gearing’s , for example, that’s: six settlements, six lairs, and six weird spots. And later, you can use the indices to roll for locations of events or rumors! Elmcat told me he did something like this for his Mythic Bastionland campaign, except he used 2D12 to index along horizontal and vertical axes. Not sure if that’s native to the game, but it’s also cool! But I think this could also help me out with difficulties I’ve been having with maps in my own home campaign. Region Generation I’ve been using an upside-down map of the Caribbean this entire time. I just don’t have a ...