Combat Difficulty Again
I’ve used a bracket system for combat opponents in my home campaign for a while now. It’s been useful to pull stats and moves out of my butt without having to design monsters ahead of time, but sometimes it’s still a bit painful—I won’t extend the metaphor further than it has to go. I don’t like having to refer to the table in my head, and I imagine others wouldn’t like to refer to the table in the book either. The general problem of D&D combat is that ape together strong: many smaller opponents are stronger than one big opponent by virtue of action economy. This is balanced out by bigger opponents not losing strength as they take damage. Still though, you need to know the formula. And I think I have one? This is super similar to my abstract skirmish rules for OD&D/FMC , except generalized and looking at attack-equivalents rather than granularly modifying the output of one attack ("+1 damage per hit dice of health"). I’ve always found that annoying and kind of obsc...