Tuk Fast Tuk Furious: An Informal Review

Told y'all I wouldn't be gone-gone! Sorry for not responding to anyone anywhere yet. I so appreciate y'all's encouragement and support, especially in wanting to shift gears here. My approach is just going to be writing when I feel like it, not out of a compulsion to participate here per se. Thank y'all again :) will respond properly soon, just not been active all that much. Played Tuk Fast Tuk Furious with Alex ( To Distant Lands ) and some of his friends tonight! I know that comparing one thing to another, especially of a different medium, is generally unhelpful and non-descriptive. Let me change your mind. Picture Mario Kart , but with your imagination. And you drive lovely little tuk tuks. Can you picture it? Tuk Fast Tuk Furious is a four-player game. Everyone plays the role of a tuk tuk street racer, hoping to win to accomplish some unrelated (and ridiculous) goal. Alex had our race take place in Paris during the lead-up to the 2024 Olympics, with blocked roa

FMC Booklets / End of an Era

Prereq.: Why Am I Here? The booklet versions of Fantastic Medieval Campaigns are out now (at-cost as per usual)! Links below: Volume 0: Chain of Command (U$3.37) Volume 1: Mortals & Magic (U$3.94) Volume 2: Monsters & Treasures (U$4.22) Volume 3: Fantasy Adventures (U$3.65) So... not been super into TTRPG talk lately, especially in the context of the OSR from which I have been distancing myself (as a community, on blogs and on social media) for a long couple of months. This is partly because of a development in my life where I’m no longer socially isolated due to the pandemic or moving to a new place or my own social hangups—having less time to spend online or even an interest in doing so. However, I have also wanted to distance myself from the OSR community specifically for longer than that. I think that has been obvious, from me being more vocal about my own play preferences as well as my misgivings towards the OSR play style (which, if you have read my blog, you would

Resourciv: Weeks 1-2

I've spent the last two weeks making a super basic Civ -like. You can see in the picture how far I've gotten: units, cities, research, fog of war. At this point it's so bog-standard that it's not worth getting into how it differs in the details. Instead, I'll try to talk big picture about what I'd like to accomplish—if I get that far! Resourciv is a take on the Civ formula more concerned with social development of a culture than exploration, expansion, exploitation, and extermination. (Again, talking as if it's not just messing around and seeing what I can do, which it is.) That's kind of a strange difference, since Civ 's conventions and mechanics implicate its particular perspective on history: one of a clash of civilizations, each with its own essential nature, all converging on a socio-technological path of evolution driven by domination. Different people have offered or implemented their own ideas of how to improve this model, to make it more

Materialist Magic / Magical Materialism

I watched a video that YouTube recommended like a cat dragging a dead mouse onto my front porch. I don't usually watch videos like these, and I knew that I would especially dislike this one, but I watched it out of a morbid curiosity about what Reddit-core world-builders have in their brains lately. Today was a rough day at work. You know it. The basic thrust of the video was that medieval stasis is the necessary result of a magical society, one which pursues arcane rather than technological development, and is aided by the extensive lifespans of fantasy races like elves who can dedicate even more continuous time to their pursuits of progress ("What if da Vinci survived another 100 years and invented flight before the Wright Brothers?")—although they might be limited by individual shortsightedness and a lack of willingness to adapt to changing times, compared to younger contemporaries. The narrator describes a potential social conflict between an arcane establishment and

One-Page Leaflets

I have been writing and printing one-page leaflets. Above is a template; basically you fold the page into eighths, and cut along the dotted line; then you can re-fold and staple the page into a small booklet. I learned this from DIY/indie TTRPG hobbyists, but found it very useful for its info density relative to cost in pages and ink. On average, if I use 7 out of 8 pages for actual text content, I can fit ~790 words per pamphlet or a little over 100 words per page (eighth), using a 10-pt font. It's a challenge to write complex ideas in such short spaces, especially when you assign each page to one topic, but it's also a good exercise to make sure you're writing clearly and concisely. These are more like elevator pitches than anything else. In comparison, for digest booklets I can fit ~360 words per page using 12-pt font (since 10-pt font would feel too small for a page of that size). This means I can fit up to either 3,600 or 5,000 words per booklet depending on whether I

Simplifying One D&D's Bastions

People have praised the bastion rules from the One D&D playtest materials for massively simplifying the complexity of building and running strongholds or other establishments (especially compared to previous D&D versions, including the 2014 version of 5e ). It's definitely abstract and not a spreadsheet. Just also seems like a pain. Here's my complaints and a rework. As Written (Ew) Here's a summary of the bastion rules: 1 bastion turn occurs every 7 days by default, though they can also occur at longer intervals. You can spend 1 bastion turn to order 1 bastion action. Each bastion action triggers a special effect and generates bastion points (via die roll). A few bastion points are also generated if no bastion action is taken on a turn. The number and types of bastion actions available to you depends on your class and level. You need to construct facilities to unlock bastion actions, if they are available to you. You can spend bastion points to: Receive magic ite

Oracular D20: Survey Results

We got 100 responses ! This makes it very convenient for us, so let's work with it. Bitch. Results & Analysis Below are the five basic tiers or grades of results: Grade 50C 67C 80C 90C Terrible 1–3 1–3 1 1 Poor 4–8 5–8 5–7 — Okay 9–13 10–12 10–12 11–12 Good 14–17 15–16 15–16 — Excellent 18–20 19–20 20 20 On the table above, each ' xx C' column represents confidence of xx % over a certain interval. This means the 50C column indicates ranges with which at least 50% of people are confident; since the union of all ranges is from 1 to 20, this column covers all possible results of D20 and could be used as a table if you were nasty. The 67C column has gaps at the inflection points. The following values are missing, meaning that they have less than 67% agreement: 4, 9, 13, 14, 17, 18. Some of these values just barely fall short of the cut-off; however, 4 and 9 are very relatively contentious with less than 60% agreement. The 8