FIVEY: Abstract Monsters
FIVEY uses brackets to place monsters in one of five categories: mooks, grunts, elites, lieutenants, and bosses. This makes it really easy and quick to come up with a monster and basically speak it into existence! You just need a bracket, a defense class, and some abilities.
Monster Brackets
Bracket | HD | GA | D/A |
---|---|---|---|
Mook (M) | 1 | +1 | 2 (1d4) |
Grunt (G) | 2 | +2 | 3 (1d6) |
Elites (E) | 4 | +3 | 4 (1d8) |
Lieutenants (L) | 8 | +4 | 5 (1d10) |
Bosses (B) | 16 | +5 | 6 (1d12) |
Your monster's bracket determines their hit dice (HD), their general ability stat (GA), and their average damage per action (D/A). Hit dice are used to determine or randomize their total hit points: you can roll that many d6s, or just multiply by 4 if you're in a rush. The general ability stat is the monster's base stat for stat checks or contests, which is doubled for tasks at which the monster is considered skilled.
Damage per action is basically self-explanatory, especially if you use the example damage formulas. However, you can get more creative than that. Extra-vicious or area-of-effect attacks can cost 2 actions, the former doubling the damage dealt and the latter targeting multiple opponents. Multi-attacks allow the user to spend 1 action on 2 attacks, so a boss might make two attacks with d6 damage instead of one attack with d12 damage.
There's only three options for defense class: light (12), medium (14), and heavy (16). Experience values are provided for monsters with even stronger defenses, but I think of them mostly as a difficulty slider. Whether experience points are rewarded for combat is a different question, but the below matrix is really just to gauge encounter difficulty for a party. Each allied participant contributes experience equal to 5 plus their level.
Monster Experience by Bracket & Defense Class
Defense Class |
M | G | E | L | B |
---|---|---|---|---|---|
12 | 4 | 8 | 12 | 16 | 20 |
14 | 5 | 10 | 15 | 20 | 25 |
16 | 6 | 12 | 18 | 24 | 30 |
18 | 8 | 16 | 24 | 32 | 40 |
20 | 10 | 20 | 30 | 40 | 50 |
And that's all there really is to it. You can also see how I applied this framework to write Roople the Dragon Queen! You can also check out the rules bible in its entirety, because there's a lot more already there than I've serialized via blog posts. Have some example monsters, albeit without specific abilities (I'll worry about it later):
Example Monsters
Name | XP | HD |
DC | GA | Feats |
---|---|---|---|---|---|
Bear | 12 | 4 | 12 | +3 | |
Berserker | 8 | 2 | 12 | +2 | |
Bugbear | 15 | 4 | 14 | +3 | |
Commoner | 4 |
1 | 12 | +1 | |
Dragon, Infant | 12 | 2 | 16 | +2 | Breath Attack; Flight |
Dragon, Young | 18 | 4 | 16 | +3 | Breath Attack; Flight |
Dragon, Adult | 24 | 8 | 16 | +4 | Breath Attack; Flight |
Dragon, Elder | 30 | 16 | 16 | +5 | Breath Attack; Flight |
Ghoul | 12 | 4 | 12 | +3 | Magical Resistance; Basic Necrology |
Giant | 25 | 16 | 14 | +5 | Giant Strength |
Goblin | 5 | 1 | 14 | +1 | |
Hobgoblin | 10 | 2 | 14 | +2 | |
Ogre | 15 | 4 | 14 | +3 | |
Orc | 10 | 2 | 14 | +2 | |
Skeleton | 4 | 1 | 12 | +1 | Hypocalcemia; Basic Necrology |
Troll | 20 | 8 | 14 | +4 | Regeneration |
Vampire | 30 | 16 | 16 | +5 | Magical Resistance; Misty Escape; Basic Necrology |
Wraith | 16 | 8 | 12 | +4 | Magical Resistance; Basic Necrology |
Zombie | 8 | 2 | 12 | +2 | Undead Fortitude; Basic Necrology |
I've also used the scheme to quickly convert monsters for a game I plan to run (they're from a very-quite-bad adventure that has become an in-joke with my friends). See if you can guess which one, lmao. Sorry they're not nicely formatted, but it's all meant to be quick.
- Kobold, Breaker: HD 1, DC 12, d6 sword / d4 sling
- Kobold, Firetouch: HD 2, DC 12, d4 dagger / d6 fire bolt / d6 burning hands (conical AOE, 3 paces)
- Ringleader: HD 4, DC 12, d8 warhammer
- Union-buster: HD 1, DC 14, d6 mace / d10 crossbow / 2d6 charged mace attack (2 actions)
Hell yeah. I do this with my Worm games, and find it very easy to pull a monster into existence from this sort of templating.
ReplyDeletesame hat!!
DeleteFeels extremely Worlds Without Number. You are familiar with the works of Crawford?
ReplyDeleteonly heard of it! (well, i skimmed it to make the giant excel sheet nine months ago, but it was basically in and out of my brain.)
Deletei think most D&Ds are approaching a singularity :P