Exploring Effects of Exploration
Expanding upon a comment I posted in reply to hdp on my post about modes of play ! The original thing I said: … I think we would benefit from thinking less about strict/specific mechanics and more about broader principles that can be applied between activities. How much time does something take? What will it cost? What does it risk? Thinking more generally about the impact of character decisions and activities, as opposed to modeling and simulating specific activities (or fitting a variety of activities into the same mold). That’s just my opinion, though! What they asked: How broad are you thinking? Fate-style “everything is one of create advantage/overcome/attack/defend” or more specific? I’m thinking of the way Stonetop has Expedition and Homefront moves, but looking again those all end up with different mechanics so maybe that’s not what you mean. I think those options are all from the standpoint of character actions, but I was referring to the costs/risks/benefits of activ