Beyond Ability Checks, Beyond Traditional Play
It is not uncommon for a rulebook to introduce itself by its universal resolution procedure. It's become a cliche at this point, so let's say it together: "When your character attempts something difficult or dangerous, [perform procedure] to see whether they fail or succeed." The exact nature of the procedure differs from rulebook to rulebook, whether you roll a twenty-sided dice or a bunch of six-sided dice, whether you aim for high or low numbers, whether there are degrees of success (or failure), whether the distribution of results is even or biased towards the center, et cetera. Whatever the exact method, the universal resolution procedure looms over many rulebooks published today no matter the play culture they are a part of—traditional, story game, or OSR. The universal resolution procedure is often associated with Dungeons & Dragons, Third Edition (2000), the first edition of the game developed and published by Wizards of the Coast. It was famous for int