Wizards HATE Her! How to Play D&D for Free, Part 3: Inventory & Encumbrance
Last time, on wizards hating me... ( link ) I expect this to be a somewhat shorter entry in this series. After all, inventory and encumbrance (whichever aspect you focus on) are ultimately an extension of the player’s game interface. This is literal within the fiction of the game, in that we often consider tools to be extensions of ourselves, and likewise whatever our characters carry is an extension of their capabilities in the game-world. It is also strictly formal, since inventory management is simply yet another mode by which players interact with the game-world through their characters. The difference between inventory management and character scores (whether abilities, skills, etc.) is that the former tends to be dynamic since it depends entirely on what the character is carrying at any time. It also tends to relate more to the various loops and situations of the game. For example, inventory management for the dungeon crawl relates directly to the characters’ movement