Kinetic and Potential Abilities Across D&D and Other Games
In this blog post, I'm going to investigate what I find dissatisfying about the use of ability scores in tabletop games since their functionality was expanded upon between the publications of the original Dungeons & Dragons (1974) and the later editions of the game. Then I’m going to look at some later games from the OSR and post-OSR movements, and how they approach character statistics from a functional and a mathematic angle. This is personally useful to articulate what I want from a rulebook, and how I’d like to play or run games going forward.