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Showing posts from May, 2026

Cinco: New Conversation Rules

I got new rules, I count 'em. I liked my existing rules for conversations, being basically the same as in D&D Fifth Edition , but I felt like they lacked structure up to the final roll. I kept hearing about how intuitive the rules from Draw Steel were, but the team at MCDM are such maximalist rules writers that my eyes glazed over the constant weighing of situational permutations on the page—most rulebooks should really be like 70% shorter, huh? So I didn’t fully get them until I watched my queen  Ginny Di’s video where she boiled down the structure in a way that could be extended into principles beyond Draw Steel ’s verbose mechanic framework. It’s basically like: We should have an idea of where the NPC already stands. The goal of negotiation is to shift the NPC’s perspective towards yours. At some point, you have to stop pushing the question. So rather than having a unstructured conversation leading up to a climatic roll where the outcome is finally decided—not t...

Resourciv: Economic Models

Some more Resourciv updates! These are actually implemented in-game, but they have implications for how I design leading forward. Production I was giving myself a headache thinking about how, whether I increased the granularity of populations or kept it as unitary as it is now, I would need to deal with the most annoying part of economic games: allocating labor. Assigning peeps to individual hexes is stupid but so is giving them a list of jobs which give and take any amount of random resources; what if the numbers worked around me? There’s a nifty little formula called the Cobb-Douglas production function which handles that as well as diminishing returns: if you imagine, just because you have a bunch of cooks in the kitchen doesn’t mean you make more food, and the same if you have more kitchens than you have cooks. Labor is apparently more useful than capital since its diminishing returns (if it exceeds capital) are less so than capital (if it exceeds labor), and this is represente...