PART 3 you know how d&d 4 was universally reviled for being a turning point in how d&d was expected to be played, even though it made sense in hindsight of previous developments in the game and the hobby at large? anyway, i'm going to come out and say it. [1] the field of 'game design' was basically created by gary gygax to sell more books. it justified the existence of advanced dungeons & dragons as the officially sanctioned version of the dungeon game. by virtue of this, it justified the publishing of other games where dungeons & dragons as a 'system' did not apply. the market for tabletop role-playing games in this way justified itself once the hobby was translated from basements to bookstores. this should not be taken to mean that capitalism was an alien thing forced onto the hobby, since the aesthetics of dungeons & dragons are obviously drawn from the literary culture of mid-century america. it should also not be taken as something