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Young & Unafraid: The Paperclip Experiment

Even more old DM stuff ; same campaign. Note that the luper colony with the dryads have been a recurring bit. Far away in some wizard’s tower, there was a paper clip factory run by magical automatons. The wizard was an office supplies entrepreneur, and he wanted to research how to maximize the production of paper clips. The automatons had everything they needed from raw materials to smithing tools. Soon, they came across the fastest method to make paper clips inside their small factory. The wizard died, but the automatons remained in their factory still manufacturing piles upon piles of paper clips. Before long, they ran out of the materials they needed to make more paper clips. The wizard was not around anymore to bring them the metal and fuel they needed. Even worse, automatons were not optimized to extract resources from the earth, and splitting their efforts between manufacture and extraction would negatively impact their overall productivity. The automatons could not increase...

Young & Unafraid: Factions & Demons

More old DM binder stuff ! Also dating to March 2020. Unedited. Uncompromised. Factions These factions exist outside of simple human ideology, though some human factions claim to associate with these unconscious forces outside of their reach. They are generally destructive to humans, but humans require their cooperation to survive. They are asymmetric to each other’s aims. Chasm (Chaotic) The nights are restless. A mother’s stomach growls. Her hands are worn, and her eyes are sunken. An old practice was to go to the cemetery and pull your hair, tear your clothes, and beat your breast. Mourn for your lost purpose, mourn for the life you could have had. Or worry not: they will mourn for you instead. Demons are chaotic entities. They do not take material form, but they exist where the living suffer. They possess their bodies, turning them into monsters. They seek purpose, which they never find. Spiral (Neutral) Infinite productivity, unlimited enjoyment. In the distant past, salva...

Young & Unafraid: Wizards & Witches

Posting random tidbits from my old DM stuff! This dates to March 2020, early Covid-era. Towers & Huts Wizard towers are the loci of arcane experiments, which usually take place in the surrounding property. The wizard lives in the tower, which is usually 1d4+2 stories tall. All wizards at least have their own bedroom and a kitchen (wizards don’t poop). The first other room serves to entertain guests or lecture students who either also live in the tower or at a nearby settlement. The other floors might be… Arcane Laboratory: Where the wizard performs smaller experiments. Magical Library: Takes 1 turn to try to find one spellbook, of which there are 3d6. Office: Where the wizard sits down to get work down. Maybe they have office hours. Recreational Room: Maybe there’s a giant chess board or a hookah. Or free weights. Student Dormitory: Home to 1d4-1 students. Any openings? Wizarding Wardrobe: Contains 1d10 occult outfits and 1d4 arcane accessories. Witch huts are the hom...