Evolution of Fifth Edition, Part 2: Maneuvers & Schemes & Sorcerers & Warlocks!
The second part in my series about the evolution of Dungeons & Dragons, Fifth Evolution during the play-testing period from 2012-2013 when it was known as DnDNext ! If you haven’t read the first part, you should. The first look we got at DnDNext dated to May 2012, consisting of: a bestiary, an explanation of ability checks, a scant section on exploration, a ruleset for combat, and some sample characters. Three months later in August 2012, we get a vastly expanded play-test packet focused on how to create characters in the everchanging system. And then another play-test release just five days later, offering two new spell-casting classes with totally different mechanical relationships to magic. Let’s see what they cooked up! Bestiary Monsters have been slightly changed: some getting more hit points, most getting less. What’s more interesting is a new attribute that’s appeared, called “level”. Each monster has a level, up to 6 in this packet, which factors into how encounters ar...