d20 Bonus Relative Efficacy
While simulating an idea I had for speed-based initiative, I realized that the results had implications for bonuses on d20 rolls in general. When two characters roll off, how good is a relative +1? Column A is where the more capable character breaks ties, and column B is where ties are broken with more rolls.
Bonus |
Results A | Results B | Relative |
---|---|---|---|
+0 | 50% vs 50% | 50% vs 50% | 100% |
+1 | 57% vs 43% | 55% vs 45% | 125% |
+2 | 61% vs 39% | 59% vs 41% | 150% |
+3 | 66% vs 34% | 64% vs 36% | 200% |
Those are really intuitive odds, actually! A character whose ability bonus is 3 pips greater than another is doubly capable. This contextualizes ability scores and modifiers in 5e proper: a character with an ability score of 16 is twice as capable as a character with a score of 10 in the same ability. Compare this to B/X where you need a score of 18 to get that +3 bonus.
Then I simulated for a group of characters with bonuses ranging from [+0, +3].
Bonus | Results A | Results B |
---|---|---|
+0 | 14% | 16% |
+1 | 21% | 22% |
+2 | 28% | 27% |
+3 | 38% | 35% |
This aligns with the above table and makes enough sense on its own.
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