Relationship Complications
There's a really good post by Elmcat about prepping settlement-based adventures by designing neighborhood blocks and representing buildings (etc.) as people! But it also has a petty desire table that I felt like would be nice to generalize: that although people's relationships are often overdetermined by their relative positions in a social matrix (in TTRPG terms, we can refer to these as factional allegiances), it's interesting when a socially determined relationship is complicated by a personal one, whether mutual or one-sided. To that end, I came up with a D20 table similar to Elmcat's, with just 10 results; the idea is that results [11–20] are straightforward and fully overdetermined, whereas [1–10] are complicated: D20 Relation 1 Aspiration: X wants to be Y 2 Competition: X wants to outdo Y 3 Fear: X personally fears Y 4 Grudge: X feels Y wronged them 5 Hatred: X outright doesn’t like Y 6 Infatuation: X desires after Y 7 Je...