Relationship Complications

There's a really good post by Elmcat about prepping settlement-based adventures by designing neighborhood blocks and representing buildings (etc.) as people! But it also has a petty desire table that I felt like would be nice to generalize: that although people's relationships are often overdetermined by their relative positions in a social matrix (in TTRPG terms, we can refer to these as factional allegiances), it's interesting when a socially determined relationship is complicated by a personal one, whether mutual or one-sided.

To that end, I came up with a D20 table similar to Elmcat's, with just 10 results; the idea is that results [11–20] are straightforward and fully overdetermined, whereas [1–10] are complicated:

D20 Relation
1 Aspiration: X wants to be Y
2 Competition: X wants to outdo Y
3 Fear: X personally fears Y
4 Grudge: X feels Y wronged them
5 Hatred: X outright doesn’t like Y
6 Infatuation: X desires after Y
7 Jealousy: X wants something Y has
8 Obligation: X owes Y something
9 Pity: X looks down on Y
10 Respect: X admires Y

I haven't used this yet, but it aligns with how I write characters/situations and how I perceive interesting relationships to function in literature. For fun, I rolled twice: [3] fear and [8] obligation. Would that be fucked up or what?

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