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Showing posts from July, 2026

Black Athena & The Odyssey: An Informal Review

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Oh my God. That’s her. How about a double feature, baby? Black Athena It’s hard to explain to people how fucked the field of Classics is. There’s a guy who almost exclusively writes articles about how the Metamorphoses does not depict rape on the part of the gods and is actually about art and how it captures its object (uhh). There’s an article from I think 2015 which goes back and forth about whether we should see Greece/Rome as exceptional or not, because they obviously are (mhm), but it’s not woke to say that; and it’s written by a guy who argued that the Greek alphabet was invented (i.e., modified from Phoenician) specifically to record Homer’s poems. I was grateful to have had professors in college who weren’t freaks and saw that corner of the ancient world not as exceptional but as prototypical, and not because our “civilization” originates from them, but because they dealt with the same problems and questions as us—as did other people throughout the world at different points...

Joke’s On BlueSky

It’s not like I don’t have a VPN, but it’s not like I always have that shit on either. If BlueSky is going to comply in advance with the Texas government’s threat of internet censorship, I’m just not going to open it. Like, oh no, less social media for me! One less passive time sink. I’m not going to delete my account because I may log on occasionally but, besides that, you’ll know why I’ve gone quiet.

Worker Placement Manifesto

A specter is haunting elf-games… the specter of WORKER PLACEMENT! (Please, God, don't let people read this as if I was suggesting this was actually a manifesto and am not just playing to the theme.) Many years ago, I posted about an assumption of the original Dungeons & Dragons which was eventually forgotten: that characters are supposed to cooperate on difficult tasks and doing so is the only way the game makes sense . Think especially about opening doors or searching for secrets in a room. The likelihoods of those tasks are 2 / 6 or 1 / 6 for little folk, which means you don’t have a snowball’s chance of relying on the dice as an individual to get what you want. I think this, combined with the (fair!) advice that you should not allow infinite rerolls on a task, contributed partly to the so-called “old-school” play-style where dice are not your friend and you need to work outside the rules to get anywhere. That’s not OD&D , though. In OD&D , since three persons can...