Cinco: Changelog

Hi all! I've been sneakily uploading changes to my home game Cinco! over the past month. Here's a changelog:

  • Armor items act as a virtual +1 heart and give resistance against certain damage types until hit (represented by flipping over the card). Damaged armor resets during downtime.
  • Supply is now a discrete item which fully restores a character's hearts and inspiration during travel or exploration; in the latter case, it requires 1 turn to consume.
  • Expanded guidelines for opponents, including a framework for damage resistances and vulnerabilities.
  • Expanded rules for travel into a "pick-your-poison" minigame (this has been a hit!).
  • Renamed "readied" to "packed" items on the character sheet since it confused even myself.
  • Renamed (unnamed?) "bashing" to "bludgeoning" damage so it didn't rhyme with "slashing".
  • Created worksheets for havens, ships, and cardless characters.

Hope you enjoy! :) Below are screenshots of the new sheets.




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