Travel: Pick Your Poison

I like fluxcrawls, but there's little choice involved as such. Instead of rolling for a random event or the quality of an event, check D20: on 9–, pick 1; on 10–19, pick 2; on 20+, pick 3:

  • Avoid an encounter! The Game Mother will not roll for a random encounter event.
  • Bypass some danger! The Game Mother will not roll for a random disaster event.
  • Complete your journey! You arrive at your destination after resolving travel events.
  • Discover a location! You spot someplace new, and have the choice to detour there.

This is just a sketch, not tested yet, but I wanted some way to reintroduce the mini-game feeling of travel without giving the appearance of choice via granularity.

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