5e minus Attack Rolls
There’s a certain house rule I’ve seen a couple times that you can convert typical to-hit armor class in D&D Fifth Edition by subtracting 10 from the original value, and then using the new value as damage reduction (to a minimum of 0?). For example, 10 becomes -0 and 20 becomes -10. This is pretty straightforward, and also interfaces more cleanly with DEX modifiers (e.g., rather than having a base AC of 10 + DEX: your base AC just equals your DEX, and armor provides a bonus to this value). The issue is that this obscenely decreases the damage output of characters. Adding Proficiency Bonus to Damage Let’s take the AC 15 orc, against which a typical starting character might have +5 to attack and +3 damage (the difference due to them not adding their proficiency to their damage roll). Originally, the attacking character has a 55% chance to land a hit, and deals on average 7.5 damage per hit (assuming a weapon with d8 base damage). This results in a complete average of 4.125 damage...