Characters
These are some characters I've played in some games. Maybe I'll get the chance to pick them up again!
Hellbie
Created for Nick's On a Red World Alone campaign.
- Class & Level: Cleric, Level 1.
- Hit Points: 1.
- Damage Die: d6.
- Saving Throw: 8.
- Traits: Horns and flaky sulfur skin; displaced citizen from the Overunder Duchy; frugal to excess; enemy in a high place (Henry Leichester); boss is head of the not-Illuminati; member of the Beneath the Black religion.
- Equipment: Cheapo mallninja katana; cracked riot helmet; satchel of flour; fresh roll of duct tape; 6 rail spikes; mason jar of gasoline.
- Money: 90cc.
Osto
Created for Trophy Dark, so she's a little more out there.
- Burdens: 4.
- Ruin: 3.
- Background: Plagued farmer (skill: corruption).
- Occupation: Witch (skills: homes, plants, rituals).
- Drive: Become part of the Swirling Court.
- Backpack: Twine; wind chimes; mysterious wooden mask.
- Combat Equipment: Hefty cudgel; wooden shield; ringmail shirt.
Susie
Originally rolled as a halfling using Ramanan's OD&D character generator, but magically transformed into a human girl for Gus' Fistful of Crystals campaign. I still think of her as a halfling.
- Class & Level: Magic-User, Level 1.
- Stats: STR 15, INT 14, WIS 12, DEX 15, CON 12, CHA 14.
- Hit Dice: d6 (hit points rolled each session).
- Armor Class: Leather.
- Personal Holdings: Voluminous symbol-embroidered robes; membership in an obscure but worldwide hermetic society; 10 gold pieces.
- Equipment: The Lockless Key (spell: Ingratiating Sign); concealed dagger; wand of bronze, jet, and ivory; rations; hand mirror; lantern; pint of oil; blank book, ink, and pen; ritual knife.
- Fun Fact: I'm pretty sure she's a green teen despite being an MU and, allegedly, a human.
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