Cinco: May 2026

I've finally posted an updated version of my homebrew heartbreaker Cinco! having accepted that it is a living document and that there will always be gaps whether because I'm still working on a thing or because I wanted extra space in case it came useful later. I've been posting a lot lately about changes I've made while playing or thinking about stuff that's bothered me while playing; I may have missed something below:

Have I mentioned that travel now sees the entire crew allocate their efforts to different tasks, instead of it being one person's turn to dictate what happens in a leg of travel? Similar to Ty's worker placement approach to skill challenges, except it's binary I guess. Oh have I mentioned the document is A4 now so I can resize it and print it on Lulu as an A4 booklet? I've also switched to physical item cards totally separate from the character sheet, so the latter can just be a half page. That all has been nice. Yeah. I hope y'all enjoy! This has been a really fun framework for me :)

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