Cinco: Ancestry Feats

Feats are a big hit, turns out! I’m bringing back level 0 ancestry feats because I can tell my friends just wanted more to play with. “I don’t like complexity” mfs when they get to build their little guy. Some of these I had basically written years ago!

  1. Changling: Once per day, change the appearance of your face.
  2. Dwarf: You are immune to alcohol and poison, and can detect both.
  3. Elf: You are fully aware while you sleep; nothing surprises you.
  4. Hellchild: You have advantage at intimidating and seducing others.
  5. Hoblin: You can hide in bush or shadow, and behind bigger folk.
  6. Orc: Once daily at 0 hearts, restore 1 and attack with advantage.
  7. Nymph: When you rest in nature, you can find other nymphs.
  8. Scalespawn: Spend 1 action to breathe fire for 1 dmg. Treat as arcana.
  9. Terran: Never suffer disadvantage from linguistic differences.
  10. Watcher: When you rest and heal, you also see visions of elsewhere.

I’m also reworking “experience feats” (the ones you get at levels 1, 3, 6, and 10) because I realized that my previous approach of feats compartmentalizing complex rules feels both unfair and uninteresting. Even as much as I started moving away from that approach, now I think I need to fully switch gears. People want to do fun, new things when they level up. Will share an update about it when I fully figure it out!

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