Wizard Is An Animal

12 is always a wizard, because all of our games could use more wizards in them. Because wizards are the coolest, fuck you wizard haters.

Nick LS Whelan, “Structuring Encounter Tables, Amended & Restated” (2022-07-22)

Wizard is an animal of danger 12 and armor 3, three-legged and as large as a farm pig. It is white-skinned and hairless except for its hind leg; its epidermis has been characterized as a membrane. The hat on its head is part of its body, and is dangerous to the touch, though physiologically it is just a hat. Wizards grow indefinitely, and stop for nothing but themselves.

They are generally gentle and docile but also prone to fits of violent rage; they are feral animals, after all. However, this is mostly directed at other wizards as a form of play. They will not attack human beings unless provoked, and will remain calm if not approached. Let them come to you. They can teleport at will to escape harm (i.e. on their next action after being harmed), or even just disappear entirely.

Wizards have other abilities which we might characterize as magic, although—being animals—they don’t think of them as such. For example, they ‘reproduce’ by summoning spawn via lightning.

A group of wizards is called a threat.

Comments

  1. I do not like that art it scares me.

    ReplyDelete
  2. play fights between giant sized wizards -> origins of theomachy mythology

    <|:•)

    ReplyDelete
    Replies
    1. you are onto something... next great fantasy setting, we love wizards

      <|:•)

      Delete

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