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Anti-Gnosticism: The Two Creations

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I feel like I glossed over Romans 1:18–25 (NSRVUE) in my previous post : For the wrath of God is revealed from heaven against all ungodliness and injustice of those who by their injustice suppress the truth. For what can be known about God is plain to them, because God has made it plain to them. Ever since the creation of the world God’s eternal power and divine nature, invisible though they are, have been seen and understood through the things God has made. So they are without excuse, or though they knew God, they did not honor him as God or give thanks to him, but they became futile in their thinking, and their senseless hearts were darkened. Claiming to be wise, they became fools, and they exchanged the glory of the immortal God for images resembling a mortal human or birds or four-footed animals or reptiles. Therefore God gave them over in the desires of their hearts to impurity, to the dishonoring of their bodies among themselves. They exchanged the truth about God for a lie an...

Anti-Gnosticism: Pauline Sexual Ethics

I’ve been interested in Pauline theology for a while: first, for his emphasis on community organization against the norms of 1 st century Greco-Roman politeia ; second, his relatively egalitarian and universal outlook on gender/sex and nationality (in as much as nationality could be said to exist at the time whether on the basis of ancestry, geography, or politeia ); third, his self-understanding as a Pharisee and apostle of Jesus to the Gentiles, which was contrary—or at least orthogonal—to the aims of James’ isolationist assembly in Jerusalem. I also think that Paul’s authentic epistles encode the particular viewpoints of himself and of the first Christians more accurately than either the synoptic Gospels (including Acts) or the inauthentic epistles, which Eisenbaum characterizes as an effort to both discredit the Jerusalem assembly and frame Paul as a convert from Judaism to Christianity. So there’s a lot to glean from Paul and, whether or not we disagree with his conclusions, ...

Appendix M, Part 2

Part twooooo from part oneeeee . I think this is maybe the more interesting half? 11. The Metamorphoses Uhh I fucked up and somehow forgot to include this, so now this list is out of order. Oops. Anyway, Ovid’s Metamorphoses changed me. I wrote my undergraduate thesis about how popular reception takes for granted the corpus of Greco-Roman myth as a consistent and cohesive canon and, more importantly, that Ovid invented or remixed “myths” wholesale which we consider canonical but were actually written specifically to satirize and criticize patriarchal relations and imperial power (also, therefore, supposing a structural homology between erotics and politics: that these are the same forces operating on different levels of social existence). My favorite examples are of Phoebus pursuing Daphne to rape her and, upon realizing she has escaped sexual violence, transforms her into a power symbol to adorn his temples as well as the heads of emperors (although that one is more a remix than an...

Appendix M, Part 1

This is Part 1 because I didn't want to be late to my own party but I also don't like blogging for a topic in advance even if it's my idea. Feels like homework. And I like homework! Anyway, I wanted to think about what works have influenced the fiction I write (whether or not it's related to elf-game bullshit, which it both is and isn't since most of it isn't typical D&D  shit but neither is most of the D&D  I run). Bon appetit! I'm very excited to see what others write for themselves. Although I encountered lots of confusion on the basis that most fictional works are topically specific, so there's not necessarily cases where the content of one work influences the content of someone's entire corpus, I think it's fruitful to think about what works have profound influenced us as individuals with respect to how we see and interact with the world. Or, you know, works which are just your favorite. Part twooooo .  1. Euphoria I’ve talked befo...

Slay Cthulhu

My partner got me and herself really into  Dandadan , which she described at one point as  Mob Psycho  for people who go to the club. It's so so so fucking good. Momo and her friends are my queens. Okarun is such a precious squishy boywife . The stories of the monsters they encounter and how others get wrapped into their life pull you by your heartstrings to the edge of your couch. Anyway, I was reminded that the most popular RPG in Japan is Call of Cthulhu , and it struck me how Dandadan is a perfect potential reimagining of that premise: just replace grimy 1940’s investigators with bitchy modern teenagers. Since I tend to center my home game on mysteries anyway, this led me to think about how I would lean further into it and support Dandadan -style supernatural hijinks in the same way that D&D supports sailor guardians and Fortnite supports Sabrina Carpenter. I think there's two main considerations: possessed characters and psychic characters. Both of these can b...

Relationship Complications

There's a really good post by Elmcat about prepping settlement-based adventures by designing neighborhood blocks and representing buildings (etc.) as people! But it also has a petty desire table that I felt like would be nice to generalize: that although people's relationships are often overdetermined by their relative positions in a social matrix (in TTRPG terms, we can refer to these as factional allegiances), it's interesting when a socially determined relationship is complicated by a personal one, whether mutual or one-sided. To that end, I came up with a D20 table similar to Elmcat's, with just 10 results; the idea is that results [11–20] are straightforward and fully overdetermined, whereas [1–10] are complicated: D20 Relation 1 Aspiration: X wants to be Y 2 Competition: X wants to outdo Y 3 Fear: X personally fears Y 4 Grudge: X feels Y wronged them 5 Hatred: X outright doesn’t like Y 6 Infatuation: X desires after Y 7 Je...

2D6 and Dice Pools

Following Lich Van Winkle's post about dee-five-six , I wanted to post about a realization I had that I'm sure others know but thought would be nice to record: 2D6+X where we take the sum PbtA-style approximates (X+1)D6 where we take the highest roll. Below is a table of result brackets: Result Sum of 2D6+X Highest of (X+1)D6 < …6 1–3 = 7–9 4–5 > 10… 6 Below is a table of results with increasing X ∊ [0, 3] for 2D6+X: 2D6+X < = > 2D6 41.7% 41.7% 16.7% 2D6+1 27.8% 44.4% 27.8% 2D6+2 16.7% 41.7% 41.7% 2D6+3 8.33% 33.3% 58.3% Below is a table of results with increasing X ∊ [0, 3] for (X+1)D6: (X+1)D6 < = > 1D6 50.0% 33.3% 16.7% 2D6 25.0% 44.4% 30.6% 3D6 12.5% 45.4% 42.1% 4D6 6.26% 41.9% 51.8% I think this is where we get the BitD and Trophy variations on the original PbtA roll, and I prefer that version because the results feel less obscure? Or just on the basis ...