Cinco: Inventory Items
Oh yeah, I forgot I was doing this! Here's some gorgeous art by Norn Noszka to start. :) Last time, I talked about the UX side of your character's inventory. This time, I'm talking about what you can slot into it. I'm trying not to say "structure" and "content" for some reason. Character development? Armor Armor is pretty boring, and I think only one player ( Ènziramire! ) has a defensive item which he basically reskinned as a vodou amulet. Much cooler! I have the basic D&D armor types otherwise, which aren't particularly exciting but are at least useful as a comparison: Leather: +2 defense [12]; 1 slot; resistant against elements. Chainmail: +4 defense [14]; 1 slot; vulnerable to elements. Plate: +6 defense [16]; 2 slots; vulnerable to elements; cannot swim. The defense values are basic bitch. More interesting is to think of armor as making characters more or less vulnerable to elemental harm, even if it otherwise helps one avoid harm i