Resourciv: Revamping Peeps, Part III
Guess it's. Never. Really. Over! Although I thought it'd be neat , I didn't like the feel of rural hexes being both home- and work-places. Just felt difficult and nonintuitive more than anything. I've reverted to the previous (unreleased) system, where all peeps live in a habitat hex and work at a non-habitat hex, with the working-time system now in place (yay!). But I'm not really happy with it. Right now, there's no way to reassign peeps between different hexes, and honestly that's not the problem. If I had to actively reassign peeps to work hexes I want, that would suck. If it were automatic, it would still suck because it means I need to make the AI smart enough to know where to assign them (and this is true regardless). What I liked the most is what I have going in the released version, where you don't assign labor until you build buildings, and otherwise you don't worry about it and are even incentivized to improve rural hexes. So I had another...