Cinco: Feat Experiment
One common complaint about feats or even class features is that they foreclose particular actions from characters in general by cloistering them within specific character options. For this reason, I tend to like what I currently have going on in my home game CINCO , where a character's equipment in combination with their aspects determines their capabilities, which feels both more flexible and more natural. But I had a thought: maybe the foreclosure is the point? Sure, it keeps things simple one way to not have character builds, but the trade-off is that all rules apply to everyone all the time. I realized in the shower that I wouldn't necessarily like to have every possible rule in the back of my mind even if I only use a subset of them. It's nice in typical D&D to know that you're a whatever, and to have your special rules in your character sheets where you know what you need to worry about (and you don't need to open the book to find rules that always appl...