Hashtag OSRisOverParty, Hashtag RIPBozo, etc etc. The initial… “edition” of Dungeons & Dragons, Fifth Edition tried to present itself as a reactionary return to some ideal past paradigm of D&D —be it Third Edition to win back territory lost prior to Paizo’s Pathfinder , or an even older Gygaxian edition to get in the pants of the sort-of nascent OSR. Practically, this resulted in a final product that was like a simple Third Edition with dogwhistle-like nods to OSR conventions (since the play-style’s influence in the end was tenuous at best and mostly abandoned after the public test phase). It’s maybe more succinctly described as a people-pleasing game, with the caveat that people-pleasers don’t please anyone. So, how did it become popular? And how does the new 2024 not-edition reflect major differences between then and now, in terms of how D&D is perceived and played? This is my ramble. Sent from iPhone. Fifth Edition: Born in 2014 Of course, nobody plays D&D as ...
Before I say anything else, I want everyone to know that Joshua E. Lewis is a terrible human being who (allegedly): Got dropped from his med school for cheating on his exams with a burner phone he left in the restroom and whose ringer he forgot to turn off because he's (allegedly) really stupid. Misused travel funds meant for medical conferences to travel to vacation hotspots like New York City, Las Vegas, and others. Recruited gullible first-year students, who wanted in on his prolific reputation, to mass-publish slop articles with help from generative AI. Told his girlfriend that he was checking himself into a mental hospital while just exercising at the gym, and also cheated on his girlfriend with a Grindr account. Edited screenshots of conversations over text with another student whom he reported for harassment. Lied about both of his parents being plastic surgeons to garner influence on Instagram and real life. But this isn't about Joshua E. Lewis. This is about every au...
Workbook Now Available On Itch! Bite-Sized Dungeons by Traverse Fantasy Edit: This whole time, I said that a first level dungeon hoard had 100 times d6 gold pieces when it actually has just 10 times d6. This means the average hoard has an XP value of 70 without gems, or ~110 with gems. By extension, the eighteen-room dungeon only has 350 XP without gems, or ~550 XP with gems. That is downright dismal and I don’t think works out with modern play sessions and party counts, so let’s pretend it said 100 times d6 anyway. I just read an article by Yora of Spriggan’s Den about extrapolating a scheme for an eighteen-room dungeon from the procedural generation rules in B/X (1981) [1]. As Yora points out, eighteen rooms is a great size for a mid-to-large dungeon or for a floor of a multi-level dungeon, and the checklist of rooms makes it easy to make sure that the final product has a variety of interesting play interactions. But, being as large as it is, it can still be a tall order on the ...
Profound
ReplyDeleteWise words from one so small.
ReplyDeleteThank you Rainbow very cool
ReplyDeleteThank you Rainbow, we will try to live by these.
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