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Showing posts from November, 2024

Cinco: Treasure & Downtime

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Okay so basically last Friday I was going to post about play procedures—the basic bitch shit for travel, exploration, and combat—but then I was like busy with nice real life things and didn't really care enough to post here. The truth is I wanted to participate in a blog bandwagon about economy shit just because I think it's fun? And the posts up until now were just to make it look like a coincidence? But again I don't really care enough to put the effort in to do that. I just care enough to write into the void and hit "publish". That being said, I am really happy with what I have going on with this. The campaign's goals aren't super oriented around treasure or money or stuff like that, but I think of it as like when you're playing Fall Guys (yeah) and you get special currency to spend on fun useless things. In this case, you don't really spend it on useless things, but it just feels fun and that’s more the point of it than anything else. Here...

Cinco: Inventory Items

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Oh yeah, I forgot I was doing this! Here's some gorgeous art by Norn Noszka to start. :) Last time, I talked about the UX side of your character's inventory. This time, I'm talking about what you can slot into it. I'm trying not to say "structure" and "content" for some reason. Character development? Armor Armor is pretty boring, and I think only one player ( Ènziramire! ) has a defensive item which he basically reskinned as a vodou amulet. Much cooler! I have the basic D&D armor types otherwise, which aren't particularly exciting but are at least useful as a comparison: Leather: +2 defense [12]; 1 slot; resistant against elements. Chainmail: +4 defense [14]; 1 slot; vulnerable to elements. Plate: +6 defense [16]; 2 slots; vulnerable to elements; cannot swim. The defense values are basic bitch. More interesting is to think of armor as making characters more or less vulnerable to elemental harm, even if it otherwise helps one avoid harm i...

Cinco: Character Sheet

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Taking a break from my home game because real life has gotten a little crazy (later edit: unrelated to the election results!). What better time to blog about tabletop games than when you're not actually playing them? Harharhar! I wanted to share the character sheet I've been using for my game, explain how/why it is the way it is, and reflect on how it's been going. My goal with the sheet was to make it very easy to explain to newcomers, and also immediately intuitive for anyone who's ever previously come into contact with D&D . There's three major sections: the concept section on the top-left where you describe your character and come up with a mini backstory (with a beginning, middle, and not-end); the mechanical part on the top-right where you interface with your character through numbers (honk-shoo); and your character's items on the bottom (represented by cards that you illustrate yourself because it's fun). I guess I'll just go in order. The con...